Otherwise, level scaling revitalizes old content and makes both new releases accessing old content and helping newer players through older content that is current for them better by providing some extra reward and challenge to max level players. If the only reason you were gaining levels before scaling was so that you could pound through under leveled content with little to no reward for doing it then I guess you should be upset. Level scaling just brings that forward into the present and future max level ranges. They were designed to be completed with a group even at the max level they were released at. "Challenge" encounters and the holiday "epic" dungeons were never intended to be completed solo. I can't think of a single non-challenge dungeon that can't be completed solo even with level scaling. It makes enemies exactly as strong as they were designed to be at the player level they were released for. Level scaling does not make enemies "too strong". I'm saying it should be nerfed the monsters are too strong and if anything they discourage me from doing older content also with level scaling you feel no sense of progression at all thus discouraging me even further from bothering to lvl up at all, all in all it sucks but I would be fine with toning it down rather than removing it. Originally posted by Handoiron:Without level scaling, past events would become incredibly boring and short as you could fly through anything in them waaay faster than they were intended to be beaten when they were created and initially released. As well as not having to run it with lower level players potentially losing out or slowing down the run. With level scaling I know that at the least I'll be having a reasonably challenging dungeon run with similarly reasonable XP rewards if similar releases happen. I can remember quite a few between level increase releases in the past where they included lower level dungeon runs for portions of the questing and crafting that I was disappointed in having to "waste" time in areas where I was getting basically nothing except the specific drop / quest update from the new release. It also makes it easier to help lower level players without risking hurting them be accidentally "stealing" kills. ![]() It allows for more diversity in the areas you'll gain benefit from and by that effect broadens the possibilities for normal game rewards. Level scaling also has benefits for other, non event, areas of the game. Without level scaling, past events would become incredibly boring and short as you could fly through anything in them waaay faster than they were intended to be beaten when they were created and initially released. Level scaling just means they're as difficult for max level as they were meant to be at their release level. The epic mini snowmen were always a pain. ![]() Nerf the lvl scaling it makes the game harder at lvl 31 than it was at lvl 10. Originally posted by Val:Because of the "awesome" lvl scaling Epic Mini Snowmen are stronger than Noxus.
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